100% or STFU.
100% of STFU.
One way this article let me down: it was badly written.
Nah, Deadly Premonition is just plain terrible.
Er, no -- the games targeted by Project Rainfall were already being localised by Nintendo Europe.
I have an iPhone and as a time waster on the toilet, the games are perfectly acceptable. However, if gaming on the iPhone and iPad in its current form was all that was on offer, I'd probably not be a 'gamer' any more.
The dancing in the game is the best thing ever. It's ridiculous and funny, which doesn't seem so out of place talking about a franchise based on kids' films.
I can't understand how anyone could dislike Kinect Star Wars, but even if they did, why would you get worked up about it? Just ignore it and carry on enjoying you kids' films.
First of all, I've got to ask why people get so worked up when someone expresses a different opinion to them? The reviewer has played the game and given his honest opinion of it, which can be summed up as: it's very much more of the same (we were all expecting that, right?), which will be fine for some people, but for him and others (myself included) it's about time we saw some innovation in the series.
Whatever your opinion of the game (which you probably haven...
The numbers this article reports for the week are the same as those for the first four days, so are obviously not for the whole week as the other numbers are.
I'm not saying FFXIII will suddenly have an extra 1 million units up there, but it would be nice to actually see what it has done for the whole week, not just four days.
Doesn't make games for profit? That's the biggest load of BS I've ever heard.
I must say, the proclamations of how much better this game looks on one system or the other make me laugh, as do the spurious observations made by many people looking at these shots.
I think this has been gone over a million times before, but Resident Evil 5 (like Devil May Cry 4, Dead Rising 2 and Lost Planet 2 - as was the first Lost Planet, but the PS3 version was a port of the 360, hence the crapiness) was developed on Capcom's proprietary engine on a PC and then tweaked for ...
Halo has never increased the intelligence of its enemies as you go up the difficulties. They just make them harder to kill which means you spend most of your time cowering when playing Legendary, while the enemies go through the same routines as they would have done if they'd lived longer on the easier difficulties.
Seriously, put any Halo game on in normal and shoot at the enemies but don't kill them and you'll see the same AI routines as in the higher difficulti...